![]() Kontakt version requires full version of Native Instruments Kontakt 5.5 or higher.Ībstract Textures is a collection of unique sound sources created by processing sounds captured from both real and digital worlds. WAV Version Kicks: Unprocessed and Mastered. Kontakt templates: FET Compressor, MPC60, SP1200 and Slide We used high quality Elysia EQ and trasparent Compressor to bring you the best sounding 808s. WAV Version Kicks come in two flavours: Unprocessed and Mastered. We also created 4 alternative templates you can use to furtherly shape your 808: FET Compressor, MPC60, SP1200 and Slide (for sliding/gliding basses). ![]() Over 200 samples and over 100 Kontakt patches delivering mastering grade 808s for your modern productions. Standalone WAV samples are included in each sample library also.Ĩ08 Battleship is a Kontakt library focused on huge, shaking 808 kick and basses. Requires the full version of Kontakt 5.5 or higher. Included in the bundle are the following products: “Kontakt Total Bundle” by Audiority is a veritable Swiss army knife of sound sources that offers so many musical possibilities you’ll find yourself lost for hours just exploring it’s hidden depths!Įvery single instrument in this collection is unique and the vast majority of them offer a wide selection of both basic patches as well as more exotic/processed variations, all designed to bring instant inspiration to hard working producers, composers and sound designers! From Epic Pig Guiros (no really!) to a Caribbean Deep Bass Kalimba, this epic collection of Kontakt libraries has it all! We now place this between our on ui_control callback.8 Products With 3GB+ of Samples and 500 Patches!įrom huge, shaking 808 kicks and basses to Abstract Ethreal Textures. Set_engine_par($ENGINE_PAR_CUTOFF, $m圜ontrol, 0, 0,-1) Since none of these are applicable we use -1. The last value 'generic' is for targeting Instrument Inserts (0) or Send Inserts (1). Set_engine_par($ENGINE_PAR_CUTOFF, $m圜ontrol, 0, 0, ) The slot index of the first effect is again 0. Set_engine_par($ENGINE_PAR_CUTOFF, $m圜ontrol, 0,, ) ![]() Kontakt always counts from 0 for groups, zones and slots. It's in Group 1 which is the first group so has a group index of 0. Next we need to give it directions to the slot where the effect lives. ![]() Set_engine_par($ENGINE_PAR_CUTOFF, $m圜ontrol,, , ) To send the value of this knob to the Cutoff we input the variable name for that knob which is $m圜ontrol. We want to assign the value of our UI Control Knob that we created to the Cutoff amount. Set_engine_par($ENGINE_PAR_CUTOFF,, ,, ) You'll find a complete list of all effects parameters in the KSP Reference Manual under Engine Parameter Variables. So first off is the parameter we want to target which is Cutoff. So let's assign this control to the cutoff of the Filter in Slot 1 of the Group Inserts. We'll also make a Performance View.ĭoing this means whenever we move this control we can run some code inside the callback specific to this control. So let's just create a control using what we learned in the last part. These allow you to set and retrieve the value of a parameter inside Kontakt, say the Cutoff for a filter effect. Other useful ones in this group include get_engine_par() and get_engine_par_display(). To do this we use set_engine_par() which is one of the Engine Parameter Commands (see KSP Reference Manual). ![]() We're going to do something similar here but with a user created control. In part 2, we bypassed an effect using a MIDI note. This is just one control we're going to look at, but the techniques are applicable to every UI control you'll create in Kontakt. In this part we'll be using a varied selection of commands and variables to give our interface control a link to a parameter inside Kontakt, give it some useful display info and also retain its settings when the instrument is saved and loaded. You'll know one of these as they're all uppercase (e.g. All of these parameters have an address, these come in the form of the built-in variables. Making Stuff WorkĮvery parameter that can be automated in Kontakt can be addressed by the KSP. Well in this part we're going to hook up that control to a parameter and make it useful to us. So in the last installment we made a control appear in our interface. ![]()
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